Rabu, 23 Maret 2011

A Trip to the Power Plant

Yeah, screw that long swim to Cinnabar, let's go to the Power Plant first.  Fly
on over to the Rock Tunnel Pokemon Center and go north from there. Past a big
patch of tall grass, you should see a small beachfront where you can Surf. Do
so, and swim right, then south when possible until you go past a small bit of
mountains blocking the land route, and you will reach the Power Plant. There's
a single trainer here, with a Rhyhorn and Lickitung, both severely under
leveled compared to what you've faced before. Once you've dealt with him, go
into the Power Plant.

Be on the lookout for Magnemite and Magneton, both of which occupy the Power
Plant and are excellent catches. You can also encounter Pikachu and Voltorb
here, the former of which you should already have. There are Electrodes
disguised as items, so be wary. Go up and snag the first item ball you see for
a Max Potion, then continue on till you reach an intersection. Go right and
follow the path there till you find TM17 - Protect. After that, go up and left
along the north wall to get an Elixir. Return to the intersection and go down.
At the next intersection, go down only if you want to fight and capture an
Electrode disguised as an item. Otherwise, go right. Head down at the next
intersection for a TM25 - Thunder.

Whew. At the third intersection, go up to continue on. Continue up at the
next crossroad and snag the Thunderstone on the right, but ignore the item on
the left, as it's an Electrode. After that, just return and follow the path
till you encounter Zapdos. Save your game before speaking to it.

Zapdos is a bird of a different nature. It's both Electric and Flying, so it's
resistant Electric and immune to Ground, making it one tough bastard. Your
best bet is Rock-type moves, its one and only vulnerability. A good Rock
or Ground Pokemon (the latter having Rock moves) will stand a good chance
against Zapdos due to their invulnerability to this thing's powerful electric
attacks. Zapdos' moveset consists of Thunder Wave, Agility, Detect, and Drill
Peck.

Be prepared to throw many, many Ultra Balls at this thing. The Master Ball
should not, I repeat, should not be used here. There are much more difficult
Pokemon to catch. The best way to ensure capture is to either freeze,
paralyze, or put this bird to sleep, then start tossing your Ultra Balls.
Otherwise, you'll have a much more difficult time of things.

Finally, if you're having trouble, you can always leave and come back. Zapdos
will still be here, waiting for you. However, if you manage to catch it,
you'll have the first of the three legendary bird Pokemon on your side, not to
mention one tough critter.

Sabrina, the Psychic Gym Leader

With Giovanni out of office, the Rockets wandering the street will now be gone.
Check out the buildings that were once blocked by Rockets. You can find the
Copycat and the kid who has a crush on her. Yeah, good luck with that brat.
However, you can get the kid to teach one of your Pokemon the move Mimic by
buying her a Pokedoll from the Celadon City shopping center.

Anyway, your next stop before rushing off to Cinnabar Island is Sabrina's gym.
This place is loaded down with Psychic types, something of an irony considering
the Fighting Dojo next door. Sabrina's gym operates on teleporting pads, so
finding your way around can be a little confusing. To top it off, there are
rival trainers in random rooms waiting to weaken you for the battle against
Sabrina.

There are a few ways of going about this gym, the first one being randomly
going into teleporters and hoping you find your way to Sabrina. Or, you can
systematically fight all the trainers and get some good experience before
battling Sabrina. Or, if you follow the directions below, you can reach
Sabrina without a fight. First, enter the only teleportation pad you can reach
from the entrance. Now go:

Up
Down
Down
Up
Down
Up
Up
Down
Down
Up
Up
Up
Down
Down

And you'll reach Sabrina without so much as a peep from the trainers. However,
if you deviated from the path and got caught by a rival trainer, or if you just
want to fight for the experience, then check the list below for names and
types. It's mainly just Psychic types, though the Channelers use Ghost-types
like Gastly and Haunter.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Channeler Amanda (Payoff: $1088)

Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Gastly (34) Ghost/Poison Dark, Ghost, Psychic, Ground 691
Haunter (34) Ghost/Poison Dark, Ghost, Psychic, Ground 918


Channeler Stacy (Payoff: $1216)

Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Haunter (38) Ghost/Poison Dark, Ghost, Psychic, Ground 1026


Channeler Tasha (Payoff: $1056)

Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Gastly (33) Ghost/Poison Dark, Ghost, Psychic, Ground 670
Gastly (33) Ghost/Poison Dark, Ghost, Psychic, Ground 670
Haunter (33) Ghost/Poison Dark, Ghost, Psychic, Ground 891


Psychic Cameron (Payoff: $660)

Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Slowpoke (33) Water/Psychic Bug, Dark, Electric, Ghost, Grass 699
Slowpoke (33) Water/Psychic Bug, Dark, Electric, Ghost, Grass 699
Slowbro (33) Water/Psychic Bug, Dark, Electric, Ghost, Grass 1159


Psychic Johan (Payoff: $620)

Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Kadabra (31) Psychic Bug, Dark, Ghost 963
Slowpoke (31) Water/Psychic Bug, Dark, Electric, Ghost, Grass 657
Mr. Mime (31) Psychic Bug, Dark, Ghost 903
Kadabra (31) Psychic Bug, Dark, Ghost 963


Psychic Prestin (Payoff: $760)

Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Slowbro (38) Water/Psychic Bug, Dark, Electric, Ghost, Grass 1335


Psychic Tyron (Payoff: $680)

Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Mr. Mime (34) Psychic Bug, Dark, Ghost 990
Kadabra (34) Psychic Bug, Dark, Ghost 1056

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

And that's that. Now, as for Sabrina, she's a whole different shade of evil
gym leader. Well, not evil, but her Pokemon are certainly annoying to beat.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Leader Sabrina (Payoff: $4300)

Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Kadabra (38) Psychic Bug, Dark, Ghost 1180
Mr. Mime (37) Psychic Bug, Dark, Ghost 1077
Venomoth (38) Bug/Poison Fire, Flying, Ground, Psychic, Rock 1123
Alakazam (43) Psychic Bug, Dark, Ghost 1713

The first Kadabra has terrible physical defense, so it's no trouble once you've
hit it with a good physical attack. Mr. Mime is a bit tougher, as it'll use
Calm Mind, raising its special attack and defense in one stroke. Even one use
will make it a lot stronger. All of Sabrina's Pokemon have a variety of
Psychic attacks like Confusion, Psybeam and, yes, Psychic. Worse, Sabrina has
a pair of Hyper Potions she'll use when her Pokemon are weakened. Venomoth is
the odd Poke out, as it's a Bug/Poison type and can, in fact, be killed quite
easily with a good Psychic attack. Sabrina's finisher, Alakazam, is a good
deal stronger than the ordinary Kadabras you've fought before. It can really
hurt an under leveled team, but it still retains the low defense of a Kadabra,
so a good strong hit will do it in.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Victory here nets you the MarshBadge, and TM04 - Calm Mind. That particular TM
should be used with care. Calm Mind is among the best buff moves in the game.
While you do have to leave the gym in the same way you came in, it's easier to
get out than it is to get in. Anyway, rest up, we're taking a little trip.

Saffron City - Assault on Silph Co. - Master Ball

With that out of the way, go on over to Silph Co.  If you visited Saffron
before beating Erika, you might've noticed the guard standing in front of the
entrance. Well, the lazy bum is asleep now, so go right in!

The first floor is empty of enemies, allies, or...well, anything but furniture.
In the interest of keeping my sanity, I'll be skipping listing every trainer
for every floor, primarily because there's a lot of them and you can get
through this entire 'dungeon' without fighting more than a few of them. So
I'll note important items and such for each floor, but first, we need the Card
Key.

From the first floor, take the elevator all the way up to the fifth. Go left,
dodge the scientist (or battle him if you want) and go down till you find a
Rocket Grunt. He'll send out an Arbok, easily defeated with Ground or Psychic
types. If you can't get past the Grunt after fighting him, then enter the
teleporter and go back, then head right along the south wall till you pick up
the Card Key. Simple, huh? Now, as for what to expect in terms of trainer
opposition, the Rocket Grunts use all the types you've seen before: Koffing
and its evolutions, Ekans and its evolutions, Zubat and Golbat, all the regular
stuff. The scientists who have been corrupted by Team Rocket will use
Magnemite and its evolution along with Voltorb and Electrode, so bring a Fire,
Fighting or Ground type to floor them. The Rockets will also have the odd
Cubone here and there, possibly a tribute to their Ground-type-using boss.
Most of theirlevels range from 25-30, so if you beat the Fighting Dojo, you'll
have no
trouble with these jokers. Okay, here's the floor-by-floor breakdown:

1st Floor - Entrance. Nothing here.

2nd Floor - A woman behind a locked door will teach Thunder Wave.

3rd Floor - You can get a Hyper Potion behind a couple locked doors. Also, the
teleporter between the first and second locked doors will lead to a battle with
your Rival. The teleporter behind the second locked door will take you to a
rest area on the 9th Floor where you can heal your Pokemon.

4th Floor - South from the stairs is a Rocket Grunt and a TM41 - Torment.
Follow the path from the stairs down and left past another Grunt to find a
locked door. Open it, and you'll have free access to an Escape Rope, Full
Heal, and Max Revive.

5th Floor - South of the stairs is a Juggler, sort of an oddball in this mess
of Grunts and Scientists. Anyway, unlock the door left of the stairs to get a
Protein, and unlock the door south of there to get TM01 - Focus Punch.

6th Floor - In the lower left corner of this floor is a locked door protecting
a HP Up and an X Special. Aside from the trainer battles, that's it.

7th Floor - In the lower left corner you'll find a Scientist protecting a
Calcium tab. Slightly right and south of the stairs, past a locked door, will
be TM08 - Bulk Up. The door past it just has another Rocket Grunt to fight.

8th Floor - The Rocket near the stairs can be avoided if you stand just north
of him and walk left till he's off the screen. Otherwise, circle around to the
item visible from the stairs to snag an Iron. The scientist nearby is a
friendly one, so don't worry. You'll also find one of the four Rocket Brothers
on this floor.

9th Floor - Here's where you can get yourself healed. The beds are in the
lower left corner of the floor, and they're being protected by another of the
Rocket Brothers. Unfortunately, there's no items on this floor.

10th Floor - Nearly to the top! South of the stairs are a Scientist and a
Rocket Grunt, the latter of which uses a level 33 Machoke. The Grunt is
protecting a Carbos, Rare Candy, and Ultra Ball, which is worth the battle.

11th Floor - This floor has two parts: the first part is what you can access
from the elevator and stairs, which isn't much. One Rocket Grunt guarding a
Zinc. That's it.

Now then, when you're ready to assault the board room and rescue Silph Co.,
return to the third floor and enter the teleporter in between the first and
second locked door. Go to the ninth floor and heal first if you've been
fighting. The teleporter from the third floor will lead to the seventh floor,
and a battle with your Rival!

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Rival (Payoff: $1440)

Starter - Bulbasaur

Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Pidgeot (37) Flying Electric, Rock, Ice 1363
Gyarados (35) Flying/Water Electric 4x, Rock, Grass, Ice 1605
Growlithe (38) Fire Water, Rock, Ground 741
Alakazam (35) Psychic Bug, Dark, Ghost 1395
Charizard (40) Fire/Flying Electric, Water, Rock 4x, Ground, Ice 1800

Starter - Squirtle

Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Pidgeot (37) Flying Electric, Rock, Ice 1363
Exeggcute (35) Grass/Psychic Bug, Dark, Fire, Flying, Ghost, 735
Ice, Poison
Growlithe (38) Fire Water, Rock, Ground 741
Alakazam (35) Psychic Bug, Dark, Ghost 1395
Venusaur (40) Grass/Poison Bug, Fire, Flying, Psychic, Poison, 1800
Ground, Ice

Starter - Charmander

Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Pidgeot (37) Flying Electric, Rock, Ice 1363
Growlithe (38) Fire Water, Rock, Ground 741
Exeggcute (35) Grass/Psychic Bug, Dark, Fire, Flying, Ghost, 735
Ice, Poison
Alakazam (35) Psychic Bug, Dark, Ghost 1395
Blastoise (40) Water Electric, Grass 1800

As you can see, he's not pulling any punches this time. His Pidgey's fully
evolved, as well as his Kadabra. Both can be a real pain in the ass if you
don't take care of them quickly, but fortunately Pidgeot's still very weak
against Electric types and Alakazam's low defense makes it vulnerable to a
heavy-hitting Pokemon. Growlithe can use Roar and screw with your line-up, and
while Exeggcute is no trouble, if you chose Bulbasaur as your starter you'll
have to go against Gyarados. It's terribly vulnerable to Electric types, so
if you can hit it with a Thunderbolt straight-away, you won't have to worry
about it. Your Rival's starter is a real pain, though. No matter what it is,
it'll be big, strong and tough to beat without comparable Pokemon of your own.
Still, it's nothing compared to what's up ahead, so take it down quick and
move on.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Once your Rival's been toasted, he'll wander off, leaving you to free Silph Co.
But first, talk to the guy standing nearby to receive a free Lapras! Since
they're rare as all get-out, be thankful he's such a generous soul. Take the
southern teleporter up to the second half of the 11th Floor. You'll have to
battle another Rocket Grunt to reach the board room. This one holds a Cubone,
Drowzee and Marowak combo, but they're not that tough after having triumphed
over your Rival. Unlock the door to the board room and head in to face...!

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Boss Giovanni (Payoff: $4100)

Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Nidorino (37) Poison Psychic, Ground 934
Rhyhorn (37) Rock/Ground Fight, Steel, Grass 4x, Water 4x, 1069
Ice, Ground
Kangaskhan (35) Normal Fighting 1312
Nidoqueen (41) Poison/Ground Psychic, Ground, Grass, Water, Ice 1704

Guess who's back? Back again...anyway, the Nidorino is a pushover, even
without a Ground or Psychic type. The Rhyhorn remains extremely vulnerable to
Grass and Water, and Kangaskhan has lost a little of its punch now that you're
stronger as well. Use Fighting moves to take it down quick, because its Mega
Punch move can still do a truckload of damage. Nidoqueen is like Nidorino and
Rhyhorn combined: looks strong, but has a lot of weaknesses. It's still got
enough moves to bring you to your knees should you take too long defeating it,
so bring out the heavy guns and waste her majesty.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After defeating Giovanni, he'll disappear once again and you'll be able to
speak to the president of Silph Co., who will deliver unto you the Master Ball.
Score 10x! Now make your way out of the building and into the light of day
once more.

Koga the Poison Shinobi

The gym's right by the Pokemon Center.  Can't miss it.  The trainers around the
gym will use primarily psychic-type Pokemon, so if you've got a good Bug type
lying around, now would be the time to use it. The Ghost types you can catch
in the Pokemon Tower are also Poison types, so they're weak against Psychic
attacks. In other words, don't use them. Once inside, go straight up and
straight left to fight Juggler Nate. Once he's down, go straight right to
battle Juggler Kayden. After him, head one square right, then straight up
until Juggler Kirk attacks you. Go up again when you're done with Kirk to
battle Tamer Edgar, who will use the first Poison type of the gym, along with
the odd Sandslash.

From Edgar, go left along the north wall of the gym till you spot another
trainer, then feel your way down to him. After beating Tamer Phil, go to the
square one left of where he stands (or was standing, if he caught sight of you
and moved) and go down two, then left one to fight Juggler Shawn. Skip past
the trainer listings to get directions to Koga.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Juggler Nate (Payoff: $1360)

Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Drowzee (34) Psychic Bug, Dark, Ghost 742
Kadabra (34) Psychic Bug, Dark, Ghost 1056


Juggler Kayden (Payoff: $1520)

Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Hypno (34) Psychic Bug, Dark, Ghost 1342


Juggler Kirk (Payoff: $1240)

Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Drowzee (31) Psychic Bug, Dark, Ghost 676
Drowzee (31) Psychic Bug, Dark, Ghost 676
Kadabra (31) Psychic Bug, Dark, Ghost 963
Drowzee (31) Psychic Bug, Dark, Ghost 676


Tamer Edgar (Payoff: $1320)

Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Arbok (33) Poison Psychic, Ground 1039
Sandslash (33) Ground Grass, Water, Ice 1152
Arbok (33) Poison Psychic, Ground 1039


Tamer Phil (Payoff: $1360)

Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Sandslash (34) Ground Grass, Water, Ice 1186
Arbok (34) Poison Psychic, Ground 1071


Juggler Shawn (Payoff: $1360)

Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Drowzee (34) Psychic Bug, Dark, Ghost 742
Hypno (34) Psychic Bug, Dark, Ghost 1201

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Sorry, I like a break between listings. Anyway, from the square one up from
Juggler Shawn, go one left, four down, then straight right to end up by Koga.
Talk to him to battle.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Leader Koga (Payoff: $4300)

Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Koffing (37) Poison Psychic 903
Muk (39) Poison Psychic, Ground 1311
Koffing (37) Poison Psychic 903
Weezing (43) Poison Psychic 1593


Koga's a real bastard Poison-type user. His Koffing and Weezing both levitate,
so you can't use Ground-type moves like Dig or Earthquake against them. If you
have it, Sand Tomb is still effective. Otherwise, send a Psychic type out to
beat up Koffing, then switch to a Ground-type to battle Muk. It's powerful,
but it's very vulnerable to such moves as Dig and Earthquake. Muk likes to use
Minimize to raise its evasion power, Acid Armor to raise its defense by a ton,
and worse, Koga has Hyper Potions at ready to heal it or any of the rest of his
lineup. If you happen to get poisoned, cure it right away! His type of poison
can hurt you in a hurry.

Now, Weezing is a whole new brand of hurt. Its level is likely much higher
than anything you've currently got, so you'll have to fight smart. Psychic
types will likely take it out quick, unless Koga reserved his Hyper Potions for
his final batter. If you haven't got a Psychic type, odds are you'll have a
tough battle ahead of you. Ground types also aren't effective due to Weezing's
levitating power, so odds are you'll have to deal with accuracy loss,
poisoning, and a lot of annoying rounds ahead.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Victory against Koga nets you a nice prize purse, including the SoulBadge.
This badge lets you use Surf whenever you want, so you can now go back to the
Safari Zone and get a few more items. You'll also receive TM06, Toxic. With
that gym out of the way, the road is clear to Saffron City. Well, not really.
If you didn't get the Tea from the old woman in the Celadon Mansion, you'll
have to go snag it and give it to the guys at the guard house so they'll let
you through. It doesn't matter which one gets the Tea, that one guard will
distribute it to the others.


Fuschia City - the Safari Zone

Whew!  Regardless of which route you used to get here, your first stop should
be the Pokemon Center, which is just east of the city gym. Also, right of the
Center are two houses side by side. Enter the rightmost house and talk to the
guy here. He's one of the Fishing Gurus and will give you the Good Rod if you
answer Yes to his question. If you took the Silence Bridge route to get here,
then the Good Rod is a waste of space, as the Super Rod is more effective.

Anyway, go out the back door. Use the Item Finder. See that cluster of three
flowers? One square right of the bottom flower (and one square down from the
center flower) is a hidden Max Revive. Score!

If you don't have a Pokemon with Cut in their moveset, you can still reach the
Safari Zone, you just have to take the long route around the upper right corner
of the city.

But before you do, a few more notables of this city. The house directly left
of the Pokemon Center is the Move Deleter, a handy guy if you taught Flash to
your only Kadabra. In case you haven't realized, Flash is only useful in that
one lone dark cave, and not used at all for the rest of the game. Then again,
that's what the Move Deleter's for. Or a spare Abra...

Okay, one more stop before delving into the Safari Zone. Make sure to stop at
the Pokemart here. Sell off any Great Balls and any money items and stock up
on Ultra Balls. They also have Full Heals for sale, $600 each. At this point
you should sell off all your individual status cure items (Antidote, Awakening,
etc.) and just buy Full Heals. It's much cheaper to buy those than all the
many individual cures (and much easier to administer them, too). North of the
Pokemart is a Move Tutor teaching Substitute, so use him if needed.

Safari Zone time! Here's how it works if this is your first Pokemon game (odds
are against me here, but I'm a gambler). You can't use your Pokemon to fight.
You can either throw bait (makes Pokemon less likely to run, but harder to
capture) or rocks (makes them easier to capture but much more likely to run)
and you can only use the special Safari Balls to catch the Pokemon you find.

Now, it costs $500, and you get both 30 Safari Balls and 600 steps. If either
runs out (odds are the steps will run out far sooner) then your mini-adventure
is over and you'll be returned to the entrance to the Safari Zone. There are
rest houses scattered around the Zone where steps won't be counted, so you can
save, take a break, and then return to capturing and wandering later.

Anyway, with only 600 steps, you should plan to either go hunting for Pokemon,
or go for the final rest house, which holds HM03, Surf, and is also located by
a key item that'll lead to HM04, Strength.

First off, the area where you begin is the Center Area. The Pokemon you can
catch are as follows:

Chansey - Very Rare
Exeggcute - Uncommon
Venonat - Rare
Nidoran F - Common
Nidorina - Uncommon
Nidorino - Very Rare
Parasect - Rare
Pinsir - Very Rare
Rhyhorn - Uncommon

Chansey should be your goal here, as it's quite rare and can't be caught in the
wild elsewhere. Pinsir is only good for filling out your Pokedex, really.
Rhyhorn can't stand up to Sandslash (personal opinion, I take no responsibility
for it) and the Nidoran family can be caught and evolved. However, if you've
got the Super Rod from Route 12, you should try fishing. Seaking will appear
quite often, as well as Slowpoke, both worthy catches. The ideal catch is
Dratini and/or Dragonair, both of which evolve into Dragonite, a powerful
dragon-type Pokemon.

Go up and right to reach Area 1. This place has much of the same Pokemon as
Area 1, but includes:

Paras - Rare
Doduo - Uncommon
Kangaskhan - Very Rare

As with Chansey, Kangaskhan is a tough one to find, let alone catch. It will
typically run at the first opportunity, so don't even bother tossing rocks.
Bait or a Safari Ball will be your only hope(s). Other than that, the other
Pokemon in this Area are ones that can be caught elsewhere, either in the
Safari Zone or out in the world.

Follow the path to a Leaf Stone, then continue on and get the TM11 (Sunny Day)
from the tall grass. Left from it is a Max Potion near another patch of tall
grass. There's a Full Restore near the rest house of this Area, so take it.
From the rest house, go up and left till you hit Area 3.

Area 3 only has three Pokemon worth noting:

Chansey - Very Rare
Tauros - Very Rare
Venomoth - Very Rare

Both are hard to find and catch. Tauros is like Kangaskhan in that it usually
won't tolerate any rocks and often snubs bait. Venomoth is just here so you
don't have to level up Venonat (unless you like Venonat...) Chansey is also
here, in case you didn't catch one in the Center Area.

Just left of the entrance to Area 2 is a path going down into the Center Area,
but it only leads to a big patch of tall grass. It's really just a shortcut to
Area 2 once you've learned Surf. From the entrance to Area 2 take the right
stairs and follow the path to a clearing with a Quick Claw item. Take the
other stairs and you'll end up near a path to Area 3. Take it, and head down
to the sign, then turn left to pick up a Max Revive. Keep going left and
you'll end up by a Max Potion. That's all for this part of Area 3, except for
a rest house and an alternate route back to the Center Area.

Return to Area 2 and go north along the path they've laid out for you. Past
the tall grass you'll find TM47 - Steel Wing, then a Protein near the rest
house. Continue on to reach Area 3. Check the sign. Seems the Warden wants
his Gold Teeth. Well, guess what? They're just a little bit south from the
sign. Convenient, huh? Use the Item Finder near the rest house left of that
same sign to locate a Revive, then pick up the visible TM32 - Double Team.
Now enter the rest house (which is actually the Secret House) to receive HM03,
Surf! Yay! You can't use it yet, though. First you need to beat Koga of the
Fuschia City gym.

If you're done catching Pokemon and getting items, go into the menu and select
to Retire. Go to the Pokemon Center and hop off the right ledge. Enter the
first house to the right to find the Warden. Give him his Gold Teeth to get
HM04 - Strength. Teach it to a Pokemon and use it to move the boulder inside
the Warden's house to get the Rare Candy that's blocked off. Now, time to take
on Koga.

Celadon City GYM ( Erika's GYM)

Go south towards the east, where there is a tree.  Cut it down then continue
going west. Soon you will come upon a gym. Which is Erika's gym.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Lass Kay (Payoff: $368)


Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Bellsprout (23) Grass/Poison Bug, Fire, Flying, Poison, Ice, 414
Psychic, Ground
Weepinbell (23) Grass/Poison Bug, Fire, Flying, Poison, Ice, 744
Psychic, Ground


Beauty Bridget (Payoff: $1512)

Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Oddish (21) Grass/Poison Bug, Fire, Flying, Poison, Ice, 351
Psychic, Ground
Bellsprout (21) Grass/Poison Bug, Fire, Flying, Poison, Ice, 378
Psychic, Ground
Oddish (21) Grass/Poison Bug, Fire, Flying, Poison, Ice, 351
Psychic, Ground
Bellsprout (21) Grass/Poison Bug, Fire, Flying, Poison, Ice, 378
Psychic, Ground


Picnicker Tina (Payoff: $480)

Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Bulbasaur (24) Grass/Poison Bug, Fire, Flying, Poison, Ice, 328
Psychic, Ground
Ivysaur (24) Grass/Poison Bug, Fire, Flying, Poison, Ice, 724
Psychic, Ground

Beauty Tamia (Payoff: $1728)

Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Bellsprout (24) Grass/Poison Bug, Fire, Flying, Poison, Ice, 432
Psychic, Ground
Bellsprout (24) Grass/Poison Bug, Fire, Flying, Poison, Ice, 432
Psychic, Ground

Beauty Lori (Payoff: $1728)

Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Exeggcute (24) Grass/Psychic Bug, Dark, Fire, Flying, Ghost, 504
Ice, Poison


Cooltrainer Mary (Payoff: $792)

Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Bellsprout (22) Grass/Poison Bug, Fire, Flying, Poison, Ice, 396
Psychic, Ground
Oddish (22) Grass/Poison Bug, Fire, Flying, Poison, Ice, 367
Psychic, Ground
Weepinbell (22) Grass/Poison Bug, Fire, Flying, Poison, Ice, 711
Psychic, Ground
Gloom (22) Grass/Poison Bug, Fire, Flying, Poison, Ice, 621
Psychic, Ground
Ivysaur (22) Grass/Poison Bug, Fire, Flying, Poison, Ice, 664
Psychic, Ground

Lass Lisa (Payoff: $368)

Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Oddish (23) Grass/Poison Bug, Fire, Flying, Poison, Ice, 384
Psychic, Ground
Gloom (23) Grass/Poison Bug, Fire, Flying, Poison, Ice, 649
Psychic, Ground


Gym Leader Erika's Favorite type of Pokemon- electric Pokemon

Gym Leader Erika's Least Favorite type of Pokemon- Fire

Erika likes- Using an over amount of Perfume, and of course nice aromas

LT.Surge dislikes- Mean boys, and fire/bug Pokemon

Erika's strategy- Try to poison, paralyze, and put your Pokemon to sleep then
easily kill you with her above average attacks.

Rewards from Gym Leader Erika- A boatload of EXP, 2900 dollars, a Rainbow Badge
(your fourth badge), and TM19, which is Giga Drain. It sucks life out of your
opponent's Pokemon, and improves your HP.

Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Victreebel (29) Grass/Poison Bug, Fire, Flying, Poison, Ice, 1186
Psychic, Ground
Tangela (24) Grass Bug, Fire, Flying, Poison, Ice 853
Vileplume (29) Grass/Poison Bug, Fire, Flying, Poison, Ice, 1143
Psychic, Ground

With so many weaknesses, you can pick and choose what to send against her. The
best is a good fire-type, but any will do, really. The only thing hard about
her are the levels of her Pokemon.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


GYM Leader Lt. Surge

Now that you have beaten the SS.Anne, get off the gosh darn ship!  You will
watch as the ship sails away from you slowly. After it is completely gone go
back and heal in Vermillion City. After you get your newly healed party, teach
one of them the HM the captain gave you. Go to the southwest corner of
Vermillion City. Here go up to the tree, and press the A button, keep on
clicking it until the Pokemon you taught cut to cuts the tree down. This is
called cutting down a tree. In this new area, there smack in the middle is the
Vermillion Gym!

The trainers before Surge are as follows:

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Sailor Dwayne (Payoff: $672)

Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Pikachu (21) Electric Ground 369
Pikachu (21) Electric Ground 369


Engineer Baily (Payoff: $1008)

Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Voltorb (21) Electric Ground 463
Magnemite (21) Electric/Steel Fight, Fire, Ground 4x 400


Gentleman Tucker (Payoff: $1656)

Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Pikachu (23) Electric Ground 403


A lot of people consider this gym to be really hard. I mean in order to get to
Blaine. They really are making a mountain out of mold. Just got up to a
garbage can and press A when it says there is a switch under it, go to the can
to the side of it. If there are two sides to it (Like if the can was in the
middle) just pick one. Sometimes it will say something like I am sorry the
switches have been reset or something like that. So just keep doing it over
again! It should take you anywhere from 1-3 times to open up into Surges area,
and when it does be ready to fight him!

Gym Leader Surge's Favorite type of Pokemon- electric Pokemon

Gym Leader Surge's Least Favorite type of Pokemon- probably ground

(sorry, but I have to put this in there from AstralFire's guide.)

LT.Surge likes- War films, G.I. Joe, Pro Wrestling

LT.Surge dislikes- Ballet

Surge strategy- Surge doesn't really have a strategy. Alls he does is try to
get you paralyzed then attack you because of your slower speed. Wait a minute,
that is a strategy. Oh well...

Rewards from Gym Trainer Surge- Some average EXP, not as great as Misty, 2,400
dollars, your third badge (Thunderbadge), and TM.34, which is shock wave.
Shock Wave is a little like Thundershock. Not that good, or that bad. Also
beating LT.Surge will raise your Pokemon's speed.

Pokemon- Gym Leader Surge has three Pokemon (see below)

Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Voltorb (21) Electric Ground 463
Pikachu (18) Electric Ground 315
Raichu (24) Electric Ground 627

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Vacation on the S.S. Anne

For the SS.Anne, I will list all of the trainers on the ship and then where you
have to go to get off the ship then I will give a list of all of the items in
the rooms. Here we go:

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Youngster Tyler (Payoff: $336)

Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Nidoran M (21) Poison Psychic, Ground 274


Lass Ann (Payoff: $228)

Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Pidgey (18) Flying Electric, Rock, Ice 210
Nidoran F (18) Poison Psychic, Ground 226


Gentleman Arthur (Payoff: $1360)

Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Nidoran M (19) Poison Psychic, Ground 243
Nidoran F (19) Poison Psychic, Ground 240


Gentleman Thomas (Payoff: $1296)

Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Growlithe (18) Fire Water, Ground, Rock 351
Growlithe (18) Fire Water, Ground, Rock 351


Fisherman Dale (Payoff: $612)

Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Goldeen (17) Water Grass, Electric 403
Tentacool (17) Water/Poison Electric, Grass, Psychic, Ground 382
Goldeen (17) Water Grass, Electric 403


Gentleman Brooks (Payoff: $1656)

Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Pikachu (23) Electric Ground 403


Lass Dawn (Payoff: $288)

Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Rattata (18) Normal Fighting 219
Pikachu (18) Electric Ground 315


Gentleman Lamar (Payoff: $1224)

Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Growlithe (17 Fire Water, Ground, Rock 331
Ponyta (17 Fire Water, Ground, Rock 553


Sailor Trevor (Payoff: $544)

Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Machop (17) Fighting Flying, Psychic 319
Tentacool (17) Water/Poison Electric, Grass, Psychic, Ground 382


Sailor Edmond (Payoff: $576)

Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Machop (18) Fighting Flying, Psychic 339
Shellder (18) Water Grass, Electric 373


Sailor Leonard (Payoff: $672)

Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Shellder (21) Water Grass, Electric 436


Sailor Duncan (Payoff: $544)

Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Horsea (17) Water Grass, Electric 301
Shellder (17) Water Grass, Electric 353
Tentacool (17) Water/Poison Electric, Grass, Psychic, Ground 382



Sailor Dylan (Payoff: $544)

Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Horsea (17) Water Grass, Electric 301
Horsea (17) Water Grass, Electric 301
Horsea (17) Water Grass, Electric 301


Sailor Huey (Payoff: $576)

Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Tentacool (18) Water Grass, Electric 405
Staryu (18) Water Grass, Electric 408


Sailor Phillip (Payoff: $640)

Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Machop (20) Fighting Flying, Psychic 376


Fisherman Barney (Payoff: $612)

Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------

Tentacool (17) Water Grass, Electric 382
Shellder (17) Water Grass, Electric 352
Staryu (17) Water Grass, Electric 385

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Now that you have just beaten ALMOST ALL of the trainers onboard the SS.Anne,
go to the room directly below the area where you came in. There is a lady
here. If you talk to her she will give you and your Pokemon a nap. (Healing
your Pokemon.) After that follow these directions:

Go left and up the big escalator.
Go south, then make a sharp turn right.
Go all the way right and then turn up where you will find none other than:

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Rival (Payoff: $720)

Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Pidgeotto (19) Flying Electric, Rock, Ice 459
Raticate (16) Normal Fighting 397
Kadabra (18) Psychic Bug, Dark, Ghost 558
Starter (20) Varies 607

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After beating your Rival, go up the big escalator directly north of you. When
you get up here, you will find the captain getting sick. Go up to him, and you
will automatically starry rubbing his back. He will (all of a sudden) feel
better, and for your help give you HM01, which contains cut. Cut is used to
slice down trees and reduce grass areas. It is also a fairly strong move that
can be used inside of battle.

The items that were scattered throughout random rooms were:

TM31 - Brick Break
Stardust
X Attack
Super Potion
Ether
TM44 - Rest

Go to Vermillion City

Go to the house just north above the gym.  Go into the house, then to the back of it, where you will find
a trainer/rocket.

Team Rocket Grunt (Payoff: $554)

Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Machop (17) Fighting Flying, Psychic 319
Drowzee (17) Psychic Bug, Dark, Ghost 370

After you beat this chump, he will return the TM he stole. This TM is TM28.
TM28 is dig. Dig is an attack that hits on the second turn, and can also be
used to exit dungeons. You are probably thinking you have to return this TM
but you do not! You can keep it. Anyways, continue heading south until you
are directly south of Cerulean City. Hear go down even further into that tiny
house. Go in this house, come through the escalator, and then go down to the
escalator that is leading up. From here go around the patch of grass to the
trainer on the left.

Go to the house just west of the Pokemon
center, and get the old rod. With this rod you can go fishing in almost any
area of water, but you won't find anything worthwhile. (I think but I am not
sure the only Pokemon you can find with the Old Rod is Magikarp.

After you get the Old Rod, go south of Vermillion City. After going a tad
south go west where there are two houses. The house on the right has one
little midget inside it. He'll ask you if you have a Spearow. Then he will
ask you if you would like to trade it for his Farfetch'd. If you have a
Spearow go ahead and trade it. It will get you another Pokemon caught on your
dex, and another Pokemon seen on your dex. If not you can always come back
later.

The house on the left has basically a Pokemon club inside of it. Talk to the
old man on the chair to the left. When he asks you if you have come to hear
about his collection of Pokemon say yes. He will go on and on about his
Rapidash and then finish. Because he has kept you so long, he will give you a
Bike Voucher. Go all the way back to Cerulean City, and trade it in the bike
shop for your very own bike. When you get your bike go to it on the Key items
slot and press register. Now whenever you want to go cycling press select, and
bam your on your bike.

Cerulean City and Misty

The first thing you should do is save your file.  Next,
you should go to the Pokemon Center, and heal your Pokemon. Next it is time to
go and fight Misty.

Inside Misty's Gym
-------------------

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Swimmer Luis (Payoff: $64)

Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Horsea (16) Water Grass, Electric 283
Shellder (16) Water Grass, Electric 331


Picnicker Diana (Payoff: $380)

Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Goldeen (19) Water Grass, Electric 451

After beating this trainer, you might want to go back and heal your Pokemon one
last time. Misty is a very tough opinion after all. After you heal go back,
and fight Misty.

Gym Leader Misty's status
-------------------------------------------------------------------------------

Gym Leader Misty's Favorite type of Pokemon- Water Pokemon

Gym Leader Misty's Least Favorite type of Pokemon Bug Pokemon(seen on the show)

Misty Likes- Boys, Water Pokemon, and all Pokemon in general (except for bugs.)

Misty Dislikes- Bug Pokemon, Brock's fetish with girls, Her three older
(prettier sisters)

Misty's strategy- Use super awesome attacks. Using this strategy she will have
you dead in no time if you don't be careful.

Rewards from Gym Trainer Misty- Some great EXP, A wad of cash, ($2,100) Your
second badge, (Cascade badge)You can now use cut outside of battle, all Pokemon
(30 and below will listen to you, and TM.03. TM.03 contains water pulse.
Water pulse pulses a blast of water at your opponent, sometimes confusing you
foe.

Pokemon- Gym Leader Misty has two Pokemon (see below)

Gym Leader Misty

Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Staryu (18) Water Grass, Electric 408
Starmie (21) Water Grass, Electric 931

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After you beat Misty, go to the Pokemon Center to heal your Pokemon. Then, you
should think about saving your file. After your done fixing up, it is time to
leave Cerulean City!

Pewter City and Brock

(In Pewter City, there aren't many places to catch wild Pokemon in the Route
4/Mt.Moon area so don't look forward to go on a Pokemon catching spree.)

As soon as you get to Pewter City please, do yourself a favor, and heal your
Pokemon at the Pokemon Center here. You deserve it after all those tough
battles in the Viridian Forest. After healing, head out and get your first
real view at Pewter City. There is not much to do in Pewter City at this point
in the game. So why don't we get ready to rumble? If you started with a
charmander, and have no superior moves that are affective against rock, (which
is Brock the gym leader's favorite type of pokemon, and the type of pokemon he
will use in his pokemon gym,) so I suggest you stock up on potions and healing
items. In order to complete the game, you need to get all of the 8 pokemon
badges. You can get these by going into a Pokemon Gym, and beating the gym
leader there.

After you prepare for your first gym fight, head to the northwest of the city.
Do not go to far north though, because you won't find the Pewter City gym. The
Pokemon Gym is almost right above the poke center. Of course you can't get in
from the south, so go in from the north direction. It is hard to understand,
but in the game it is much simpler than I think I make it up to be. In the
gym, there is one trainer before the big boy "Brock." Brock if you haven't
already guessed is the gym leader. The trainer before Brock's status is...

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Camper Liam (Payoff: $220)

Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Geodude (10) Rock/Ground Fight, Steel, Grass 4x, Water 4x, 182
Ice, Ground
Sandshrew (11) Ground Grass, Water, Ice 218

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After beating "Camper Liam, it is time for your first Gym battle. If Liam got
you down even one Hit Point you should still heal no matter what your Pokemon
are. Brock is after all a very tough first gym trainer after all. He isn't
some kiddy piece of crap as in most video games. After healing, head on up to
the gym once again and fight your first gym trainer.

For all gym leaders I will do a little more background information then on just
plain, regular trainers.

==================================
Gym Leader Brock (Payoff: $1440)
==================================

Gym Leader Brock's status
-------------------------------------------------------------------------------

Gym Leader Brock's Favorite type of Pokemon- Rock Pokemon

Gym Leader Brock's Least Favorite type of Pokemon- Water Pokemon

Brock's likes- Rock Pokemon, Girls (In particular: Nurse Joy, and Officer
Jenny) and Breeding Pokemon (He is after all a Pokemon breeder!)

Brocks Dislikes- Water Pokemon, and also trainers who treat their Pokemon
wrongly.)

Strategy- Use some rock hard defense, using etiquette attack moves in order to
beat the opponent.

Rewards from Gym Leader Brock- a wad of dough ($1440, your first ever badge
(Boulderbadge) TM39 (Rock Tomb) TM-Rod.

Pokemon- Gym Leader Brock has two Pokemon. (See below)

Gym Leader Brock

Pokemon (Level) Type Weakness(es) EXP
-------------------------------------------------------------------------------
Geodude (12) Rock/Ground Fight, Steel, Grass 4x, Water 4x, 218
Ice, Ground
Onix (14) Rock/Ground Fight, Steel, Grass 4x, Water 4x, 324
Ice, Ground

That's right, you have just beaten "Gym Leader Brock!" After beating him, you
will receive Rock Tomb. (Rock Tomb is one of the many TMs in the game. TMs
are attack moves that you can teach your pokemon artificially, and not just
have them learn it. Pokemon can't learn every TM however.) You might have
seen Brock's Onix use this Tm but if not it buries a Pokemon in rocks! It is
a great TM for this point in the game, and is especially great against fire
Pokemon.

So, after getting over your utter excitement of beating Brock, it's time to
move on to a further part in the game. So once you beat him, walk out of
the Pokemon Gym, and now you are officially...

Starter Pokemon

>Left
Bulbasaur
Easy to raise

Advantages: A great combination with a type of grass, and poison. A sleeper,
and also has an underrated move: razor leaf. Will be a huge advantage to your
first three gym battles. (rock, water, and electric.) Grass is super affective
against each.

Disadvantages
An easy to raise Pokemon, which great for beginners in the pokemon world.
Bulbasaur is weak to 4/8 gyms throughout the game however which could be a
little blow to you.

>Right
Charmander
Raise with patience.

Advantages: Your only available fire Pokemon for a long time in the game.
That's basically it except for he has probably the best third evolution out of
all three starters.

Disadvantages: can't do hardly anything against the first two gyms. Not a good
choice for beginners because of the first disadvantage. A good choice however
for those who have played the game before, and know how to use and train their
pokemon correctly.

>Middle
Squirtle
One who is worth raising.

Advantages: The average Pokemon for beginners and veterans. A great surfer to
have, and also, you won't have a chance to get this good of a water pokemon
until very late in the game. Not a ton of weaknesses as a water type except
for the major two which are grass and electric.


Disadvantages: In my opinion, it is the hardest starter to raise to raise, even
though it is worth it in the long run because of its ability to surf, and all
and all because it is a water type.

Pokemon Leaf Green Start

> Starting The Game
Welcome to the world of Pokemon on Pokemon FireRed and Pokemon LeafGreen. This is a remake of the original Pokemon RPGs, so many things are alike. The game starts with a cool intro that is almost exactly like the intros in the original games. It then prints instructions on which buttons does what. After reading what the game has to say, you'll see Professor Oak (Prof. Oak from now on), talking about Pokemon. He first wants you to know if you're a boy or a girl, and then allows you to choose your name. Then you'll choose your rival's name. After a bit of talking with the Professor, you'll find yourself in your bedroom in the peaceful Pallet Town.

The first thing you want to do is go to your PC at the top-left hand corner of your room and take out the Potion. This restores 20 HP, and will be helpful real soon as you're about to find out. Go downstairs, talk to your mom, and go outside. Go north into the grass area. Prof. Oak will come to tell you that it's dangerous to go on without a Pokemon. He'll take you to his lab, where your rival (known as Gary from now on) is waiting. He asks you to choose a Pokemon. Go to the table with the three PokeBalls and choose the Pokemon of your choice.

>Choose Your Pokemon

#001: BULBASAUR (Grass)
A cute little frog-like Pokemon that can launch powerful attacks. This is the best choice for beginners, as it can take on the Pokemon in the first four Gyms easily.
#007: SQUIRTLE (Water)
A turtle loaded with gallons of water. The level of difficulty of choosing Squirtle is medium. It has certain advantages in the beginning, but begins to have disadvantages faster than Bulbasaur.
#004: CHARMANDER (Fire)
Little fire-breathing salamander. The hardest Pokemon to choose because of the many disadvantages in the beginning. However, it will become very powerful later on.

Each Pokemon has its own advantages in the game, so choose wisely. It is suggested that beginners choose Bulbasaur, since it's a Grass-type and is strong against the Pokemon in the first Gym, which are Rock-type. After choosing your Pokemon, Gary will come over to the table and choose his Pokemon, which will have an advantage over your Pokemon. For example, if you were to choose Bulbasaur, Gary will choose Charmander. He'll talk to you afterwards, and as you leave, he'll challenge you to your first battle.

Be careful during this first battle, as Gary's Pokemon is stronger than yours, even though you both have lv. 5 Pokemon. The Potion may come in handy now. During this battle, you'll constantly be interrupted by Prof. Oak's tutorials. The good thing about this battle is that you get some money if you win, and your Pokemon's level is instantly raised to 6.

Now leave the city and go North into Route 1 and towards Viridian City.


Pengikut

Mengenai Saya

Foto saya
my name is Ash Ketchum from Pallet town. Now I'm on my journey to be POKEMON MASTER !!!!!